8d752e0bd8
The previous guard compared the pinned design against the live activeDesignId (the selection). On a design switch the selection flips synchronously while the new canvas loads asynchronously, so the on-screen nodes briefly still belong to the previous design — arming the timer with the newly-selected id would save those stale nodes under the wrong design. Track the design the canvas was actually loaded as (loadedDesignId provenance) and gate autosave on that instead: pin it when the timer is armed and re-check the live provenance at fire time, skipping the save if a different canvas has since loaded. Also validate the persisted `enabled` flag by type (mirror of `delay`), and add the matching regression tests (provenance switch skip, enabled type validation). ha-relevant: maybe