The previous guard compared the pinned design against the live
activeDesignId (the selection). On a design switch the selection flips
synchronously while the new canvas loads asynchronously, so the
on-screen nodes briefly still belong to the previous design — arming the
timer with the newly-selected id would save those stale nodes under the
wrong design. Track the design the canvas was actually loaded as
(loadedDesignId provenance) and gate autosave on that instead: pin it
when the timer is armed and re-check the live provenance at fire time,
skipping the save if a different canvas has since loaded.
Also validate the persisted `enabled` flag by type (mirror of `delay`),
and add the matching regression tests (provenance switch skip, enabled
type validation).
ha-relevant: maybe
Extract the debounced autosave into a useAutosave hook. Pin the active
design id when the timer is armed and re-check it at fire time: if the
user switched designs while the timer was pending, the in-memory canvas
belongs to a different design, so skip the save instead of writing it
under the wrong design id. Also skip when there is no active design.
Add unit tests for autosaveSettings (persistence, validation, pub/sub)
and useAutosave (debounce, enable/unsaved/design guards, switch skip).
ha-relevant: maybe
Adds optional live status checking per service (not just per node),
requested as a follow-up to issue #196.
Backend:
- New check_service / check_services: HTTP(S) GET for web services, TCP
connect otherwise; UDP and port-less non-web services stay 'unknown'.
- New scheduler job 'service_checks', independent interval (default 300s),
added/removed live via set_service_checks_enabled.
- Settings gain service_check_enabled + service_check_interval (>=30s),
persisted to scan_config.json. New WS message type 'service_status'.
Frontend:
- Live per-service status overlay in canvasStore (not persisted, so it
never round-trips through canvas save), fed by the WS message.
- DetailPanel + canvas node service rows: offline service turns red
(#f85149), otherwise keeps its category colour.
- SettingsModal: toggle + interval input (default 300s / 5 min).
Off by default — no behaviour change until enabled.
ha-relevant: yes
Code review flagged silent corruption when dragging a mixed selection
of a parent + one of its children: the child's ids stayed in
pendingSnap even though nodeBox excluded it from the bbox. On drag
stop we shifted the child's parent-relative position by the same delta
the parent already moves by — double-snapping the child off-screen.
Restrict the pendingSnap id set to nodes that contributed a box
(top-level only). Children follow their parent's move automatically;
no extra shift is needed.
Code review flagged a drag race + deps issues:
- Race: setNodes during onNodeDrag fights React Flow's internal drag
handler, which derives positions from the cursor offset captured at
drag start. Snap delta could be overwritten on the next frame.
- Deps: useCallback closed over guides.length, causing recreation on
every guide change and pulling stale references into onNodeDrag.
Fix: compute guides live during drag for visual feedback, store the
pending snap delta in a ref, and apply it via setNodes only on
onNodeDragStop. Replace the guides.length dep with a ref mirror updated
via useEffect (not during render).
CI build failed with TS2305: NodeDragHandler is not exported. Local
typecheck missed it because tsc-noEmit is more permissive than tsc -b.
Use the exported OnNodeDrag<NodeType> type and alias it with our
NodeData so the callback params are inferred (no implicit any).
Draw.io / Figma style: while dragging a node, show dashed cyan guide
lines when its edges (left / center / right / top / middle / bottom)
align with another node's, and snap the position to the matched line
within a configurable threshold.
- utils/alignment.ts: pure snap math, returns delta + guide segments.
Same-size boxes show all aligned guides simultaneously.
- canvas/AlignmentGuides.tsx: SVG overlay locked to the React Flow
viewport (panned/zoomed correctly).
- hooks/useAlignmentGuides.ts: wires onNodeDrag/onNodeDragStop, applies
snap via setNodes, listens for Alt to temporarily disable.
- utils/alignmentSettings.ts: localStorage-backed prefs (enabled,
threshold 2-16px) with a tiny CustomEvent pub-sub so the SettingsPanel
and the drag hook stay in sync without a global store.
- Sidebar settings panel: toggle + threshold slider.
Multi-selection drag uses the union bounding box. Children with
parentId are skipped for v1 to avoid mixing absolute and parent-relative
coordinates. Hold Alt to escape snap.
Token was visible in server logs, browser history, and proxy access logs.
Backend now accepts the connection first, then validates a JSON auth
message {"token": "<jwt>"} sent by the client on open before adding
the socket to the active connections pool.
- Replace crypto.randomUUID() with a polyfill (generateUUID) that falls
back to crypto.getRandomValues or Math.random — fixes crash on HTTP
non-secure contexts where randomUUID is unavailable
- Fix WebSocket URL hardcoding port 8000 — use window.location.host so
connections go through Nginx proxy in Docker/LXC instead of bypassing it
- Add /api/v1/status/ws/ location block in nginx.conf with WebSocket
upgrade headers (must precede /api/ to avoid missing Upgrade header)
C3 - config.yml contains credentials, remove from git tracking:
- Add backend/config.yml to .gitignore
- git rm --cached to untrack it
- Add backend/config.yml.example with instructions
C1 - SECRET_KEY must come from .env, no unsafe default:
- Remove hardcoded "change_me_in_production" default from config.py
- App now fails to start if SECRET_KEY is not set (pydantic required field)
- Generate real random key in backend/.env (gitignored)
- Add backend/.env.example for new contributors
H1 - WebSocket /ws/status was unauthenticated:
- Backend: require ?token= query param, validate via decode_token(),
close with code 1008 (Policy Violation) if missing or invalid
- Frontend: append ?token=<jwt> to WebSocket URL
Backend:
- asyncio.to_thread(_nmap_scan) — nmap no longer blocks the event loop
- Commit each discovered device immediately (previously one bulk commit at end)
- Update ScanRun.devices_found after each device so history panel shows live count
- broadcast_scan_update() pushes {type: scan_device_found} WS event per device
- Refactor broadcast_status to shared _broadcast() helper, adds type: "status" field
Frontend:
- useStatusPolling handles both WS message types (status / scan_device_found)
- canvasStore: scanEventTs + notifyScanDeviceFound() action
- PendingDevicesPanel auto-refreshes when WS scan event is received