Generalize the bottom-only handle machinery to all four sides. Top/Bottom
keep their single-handle default; Left/Right are opt-in (default 0) so
existing diagrams render unchanged. Handle IDs stay keyed off the bare side
name at slot 0, keeping saved edges valid.
- handleUtils: side-generic API (handleId, handlePositions, clampHandles,
sideDefault, removedHandleIds, sideHandleCount); legacy bottom fns kept as
delegating aliases
- BaseNode + ProxmoxGroupNode render all sides via new shared SideHandles
- updateNode remaps edges on any side's shrink (fallback to slot-0 / bottom)
- serializer round-trips top/left/right_handles
- NodeModal: spatial cross of -/N/+ steppers around a node preview, replacing
the four stacked sliders; seeds per-type defaults
- CustomStyleModal: per-type default connection points per side
ha-relevant: yes
Feature guide with table of contents: one line per feature plus how to
enable and use it. Covers zones, groups, multiple canvases, style,
floor plan, scanner, zigbee/zwave import, device inventory, live status,
export, live view, gethomepage, MCP, settings.
Untrack FEATURES.md (was ignored as internal meta) now that it ships as
public docs.
ha-relevant: no
A device already on a canvas (Node exists) but with no pending_devices row
never showed in the discovery inventory — the inventory lists pending_devices,
not nodes. This stranded legacy auto-placed coordinators: on a canvas yet
invisible in the inventory list.
Both mesh imports now, in the already-approved-node branch, ensure an
inventory row exists: create one as status="approved" when missing, or
refresh its metadata (preserving status) when present. New/unplaced devices
still land as status="pending"; hidden rows stay hidden.
Tests updated: approved-node path now backfills an approved inventory row
(zigbee + zwave), plus a regression that a hidden inventory row is not
revived.
ha-relevant: yes
The role/type badge on each inventory tile was always flat grey
(bg-[#21262d] text-muted-foreground), which read as disabled and gave no
visual cue about the device kind. Colour it with the same per-type accent
the node uses on the canvas — resolved through the active theme / style
section via resolveNodeColors — so a zigbee_coordinator, zwave_router, etc.
gets its style-section colour (translucent background + solid text).
Applies to every source (IP, zigbee, zwave) since all node types carry an
accent in the theme.
Test: role badge renders with the node-type accent colour, not the grey
muted class.
ha-relevant: yes
The coordinator was special-cased in both mesh imports to auto-create a
canvas Node, so it never appeared in the pending inventory and users could
not approve/hide/type it like every other device.
Remove the auto-placement: the coordinator now flows through the shared
pending path (upsert into pending_devices with suggested_type
zigbee_coordinator / zwave_coordinator). An already-approved coordinator
Node still gets its properties refreshed on re-import via the shared
approved-node path. The response's coordinator/coordinator_already_existed
fields are retained (now always unset) for backward-compatible shape; the
frontend already ignored them.
Tests updated: coordinator lands in pending (counts include it), no Node
auto-created, pending metadata carried, approved coordinator refresh + no
pending re-list.
ha-relevant: yes
Zigbee and Z-Wave imports looked up canvas nodes by ieee_address with
scalar_one_or_none(), assuming one node per IEEE globally. A device placed
on two designs (one Node per canvas — a supported feature) made re-import
crash with MultipleResultsFound.
- Both mesh imports now refresh properties on every matching node instead
of a single row (loop over .scalars().all()).
- approve_device guards against a true duplicate: same IEEE already on the
SAME design reuses that node instead of inserting a second one.
- New node_dedupe service: loss-free repair keyed on (ieee, design_id).
Collapses only genuine same-canvas duplicates (merges properties/services/
missing fields, re-points edges + parent_id, drops self-loops/parallel
edges). Cross-design placements preserved. Runs at start of both imports
and bulk-approve. No-op on healthy DBs.
- IP correlation path already handled multiple nodes; left unchanged.
Tests: dedupe unit tests (collapse, cross-design preservation, edge/parent
re-point, idempotent), zigbee + zwave multi-canvas regression, approve
no-dupe guard.
ha-relevant: yes
- Resize handles only render when the plan is selected (click to select,
click outside to deselect); previously always shown when unlocked.
- Double-clicking an unlocked plan opens the canvas edit modal (via a
floorMapEditNonce signal the Sidebar watches).
- Floor plan always sits at the bottom of the canvas (z-index -1), behind
nodes and edges, locked or not.
- Remount the edit modal on every open (key bump) so it re-seeds from the
current floor plan; fixes Save clobbering a canvas-side resize/move with
stale modal dimensions.
- Drop the no-op history snapshot on floor-plan edits (floorMap isn't part
of undo history).
Split out of this PR — will land separately with reworked zigbee edge
capture/storage. Keeps only the floor plan + generic media upload work.
- Remove getLqiColor + LQI-derived iot edge stroke (edges/index.tsx)
- Remove zigbee path highlight effect (DetailPanel.tsx)
- Remove highlightedPath/setHighlightedPath store state (canvasStore.ts)
- Delete utils/zigbeePathfinding.ts
- Revert associated test scaffolding and package-lock churn
- Render floor plan inside React Flow ViewportPortal so it pans/zooms with
nodes (was screen-fixed, desynced on pan/zoom); zoom-stable resize handles.
- Move floor plan config from the left panel into the canvas (design) edit
modal; attach per-design and fix cross-design bleed on load.
- Store images via a new generic backend media endpoint (POST/GET/DELETE
/api/v1/media) on disk under <data_dir>/uploads, not base64 in the canvas.
- Disable floor plans in standalone mode (no backend to upload/serve); drop
base64 localStorage persistence. See ADR-001 in CLAUDE.md.
- Tests: backend media route, DesignModal floor plan + upload, store floorMap.
ha-relevant: maybe
Z-Wave (controller/router/end device) types existed in the model, theme
accents, default icons and the custom-style editor, but were missing from
the node Add/Edit type selector, so they could not be placed manually like
Zigbee nodes. Add a Z-Wave group and default mesh-radio nodes to no status
check (not IP-reachable), matching Zigbee behaviour.
The `typecheck` script ran `tsc --noEmit` against the root tsconfig, which has
`files: []` and only project references — so without `-b` it checked nothing in
src and let real type errors (e.g. theme_id) reach Docker CI. Switch to `tsc -b`
(same as the build) so pre-commit and the Quality job catch them locally.
ha-relevant: no
The Docker CI build (tsc -b, stricter than the local tsc --noEmit) rejected
passing the storage theme_id (string) to setTheme/setCustomStyle which expect
ThemeId. Type StandaloneCanvas.theme_id as ThemeId so the standalone load path
matches the theme store API.
ha-relevant: no
The "View" link opens the read-only live view of the canvas. In frontend-only
standalone mode the editor already renders the only (localStorage) copy, so the
live view adds nothing — hide the link. Kept in full mode.
ha-relevant: no
The Total/Online/Offline counts reflect live status-check results, which
require a backend scanner. In frontend-only standalone mode there is nothing to
populate them, so hide the footer (kept in full mode and live view).
ha-relevant: no
Two gaps surfaced after adding per-design localStorage storage:
- Live view (/view) still read the legacy bare `homelable_canvas` key, which
no longer exists once canvases are keyed per design — the read-only tab
rendered empty. Now passes the active design id (?design=<id>) and reads that
design's canvas, falling back to the first design.
- The Settings modal was gated out entirely in standalone, leaving the Settings
button dead even though canvas prefs (snap, hide-IP) work without a backend.
Mount it in standalone; only the backend status-check section stays hidden.
ha-relevant: no
Standalone mode (VITE_STANDALONE=true) skipped the designs system entirely:
the design list stayed empty (switcher hidden) and all canvases collapsed onto
a single localStorage key. Add a localStorage-backed design layer mirroring the
backend designs API.
- standaloneStorage util: list/create/update/delete designs + per-design canvas
storage (homelable_designs + homelable_canvas:<id>). ensureSeed migrates a
legacy single-canvas install into a default design so existing data survives.
- App.tsx: load/seed designs, save + switch canvases per design id in standalone.
- Sidebar.tsx: create/update/delete dispatch to standaloneStorage when standalone.
- Tests for the new storage util.
ha-relevant: no
The html-to-image style-option override did not reliably beat the
react-flow root's colorMode background, so white exports stayed black.
Set the background colour directly on the live element for the duration
of the capture (then restore it), which html-to-image reads when it
clones computed styles.
Refs #165
The .react-flow root paints its own opaque background via colorMode,
so html-to-image's backgroundColor option (which only fills transparent
areas) stayed black. Override the root background with an inline style
so the chosen export background is visible.
Refs #165
Fixes two issues reported in #165:
- Export always produced a black background, making prints with a
white page wasteful/unreadable. Adds a Dark/White background choice
in the export modal, threaded through both PNG and SVG export.
- Firefox refused the download because the programmatic anchor was not
attached to the document. The anchor is now appended before click and
removed after, which Firefox requires.
Closes#165
ha-relevant: yes
Adds an SVG format choice below the Ultra quality option in the
export modal. PNG quality options still drive raster export; the
new SVG button exports a scalable vector via html-to-image toSvg.
Closes#211
ha-relevant: yes
create_node/create_edge persisted rows with design_id=null when the
client omitted it (the MCP write tools), so they existed in the DB but
never rendered on the canvas until a container restart reconciled them.
Both routes now fall back to the first design, matching bulk-approve.
Also fix MCP resource reads (homelable://canvas, homelable://edges):
the framework passes a pydantic AnyUrl, not a str, which raised
"'AnyUrl' object has no attribute 'startswith'". Coerce to str.
EdgeResponse now exposes design_id for symmetry with NodeResponse.
ha-relevant: no
Stop button had no effect: run_scan only checked the cancel flag between
CIDR ranges and between hosts, never inside the per-range nmap call. For a
single /24 the whole scan is one blocking call, so cancel was ignored for
minutes and the run status stayed 'running'.
- thread run_id into _nmap_scan/_ping_sweep/_nmap_port_scan; check cancel
before each phase and skip queued hosts once cancelled
- flip ScanRun status to 'cancelled' eagerly in the stop endpoint so the UI
reacts immediately instead of waiting for a checkpoint
Fixes#218
ha-relevant: yes
Dagre orders sibling nodes by node-insertion order and ignores handle
ids, so after auto-layout a host's children were frequently laid out in
the reverse of the ports they plug into. Add a post-pass that keeps
Dagre's X slots but reassigns which child sits in each, sorted by the
parent's bottom-port index, shifting each child's whole subtree by the
same delta so nested nodes follow their parent. Peer-group members are
skipped so the existing peer layout is untouched.
ha-relevant: yes
New nodes previously landed at a fixed canvas origin, often off-screen,
forcing the user to drag them into view. Add a projector (registered by
CanvasContainer inside ReactFlowProvider) that maps the visible-canvas
centre into flow coordinates, and use it for add-node, group rect, text,
Zigbee/Z-Wave imports, and pending-device approval (single + bulk).
ha-relevant: yes
Bulk-approve filtered status=='pending', so a device already approved onto
another canvas (status is global, canvas membership is per-design) — or whose
node was later deleted — was silently skipped. Selecting 64 devices on an
empty canvas produced only the ~28 still pending.
Approve now places a node on the target design for any selected, non-hidden
device that isn't already on that design (deduped by ip/ieee_address, including
within the batch). Returned device_ids/node_ids stay index-aligned so the
client places them all.
ha-relevant: yes
mypy flagged the per-request node_* timestamp attributes as undefined on the
model. Declare them as class-level defaults (like canvas_count) and set
__allow_unmapped__ so SQLAlchemy 2.0 doesn't try to map the Optional[datetime]
annotations as columns.
Move the 3-column grid down to the xl breakpoint (was 2xl), tighten the
inter-tile gap and card padding so three cards fit comfortably per row at
common widths instead of two.
Surface the same lifecycle timestamps on the Device Inventory cards as on the
detail panel. Tiles for devices placed on a canvas show their linked node's
created / last scan / last modified / last seen (correlated by ip or
ieee_address, aggregated across matches: created = oldest, others = newest).
Devices not yet on any canvas fall back to their discovered_at.
Rendered as compact relative times ("2d ago") with the full date on hover, in
a tight two-column footer so the tile keeps its original footprint.
Backend: PendingDeviceResponse gains node_created_at / node_last_scan /
node_last_modified / node_last_seen; the canvas correlation now also pulls node
timestamps in the same single query. Frontend: shared timeFormat util
(absolute + relative), reused by the detail panel.
ha-relevant: maybe