Approve (single + bulk) created the canvas Node under the first design
instead of the design the user is viewing, so approved devices were
invisible on the active canvas and got wiped on the next save — and a
re-approve returned "0 approved" because the rows were already approved.
- bulk-approve now accepts design_id; the UI sends the active design.
- single approve already honoured design_id; the UI now sends it too.
- generalize the wireless branch (status=online, mesh props, no ICMP
check) to Z-Wave as well as Zigbee, using build_zwave_properties.
ha-relevant: yes
Import a Z-Wave JS UI (zwavejs2mqtt) network over the MQTT gateway API,
mirroring the existing Zigbee pipeline:
- New Z-Wave Import modal + sidebar entry (broker, prefix, gateway name)
- coordinator/router/end-device typing with mesh tree from node neighbors
- import to Pending section or straight to canvas
- Pending Devices gains a Z-Wave source filter
- shared mqtt_common helpers extracted from the zigbee service
ha-relevant: yes
Reworks the "Pending Devices" panel into a "Device Inventory": scanned
devices already placed on a canvas are no longer suppressed — they stay
listed and badged with how many canvases they appear on.
- scanner: stop deleting/skipping on-canvas IPs (hidden still suppressed)
- scan API: /pending returns all non-hidden devices; compute canvas_count
by correlating ip/ieee_address against nodes grouped by design
- frontend: rename to "Device Inventory", top-right canvas-count corner,
toggle to show/hide on-canvas devices (default show)
ha-relevant: maybe
Address review nits on the close/Enter fix:
- Add statusFilter to the keydown effect deps so Enter dispatches the
correct bulk action regardless of whether the device list changes
- Drop redundant title="Close" on the X (aria-label is enough)
ha-relevant: maybe
In the Hidden view the only bulk action is Restore, but the Enter
shortcut in select mode always called handleBulkApprove — approving
hidden devices. Dispatch on statusFilter: restore when hidden, approve
when pending. Add regression tests for both views.
ha-relevant: maybe
The close X used a raw <button onClick={onClose}>, bypassing Base UI's
dismissal. Outside-click worked (it goes through onOpenChange) but the
synthetic click on the X was dropped on Firefox/Windows. Route the X
through Base UI's DialogClose, the same path as outside-click and the
library's default close button. Add a regression test.
ha-relevant: maybe
The backend stored the MAC, but the frontend built the approved canvas
node locally with properties=[] (non-zigbee) and no mac field. On save,
canvas/save upserts every node field from the in-memory canvas, so the
empty properties overwrote the DB MAC — the address showed after a
no-save reload but vanished once saved.
Now both approve paths (single + bulk) attach a MAC property row and
the mac field to the node added to the canvas, mirroring the backend
build_mac_property. Hidden by default, toggleable from the right panel.
- new buildMacProperty util + unit tests
- bulk-approve modal test asserts MAC propagation (IP device) and
absence for a zigbee device
ha-relevant: yes
Backend already writes the properties on approve, but the frontend's local
addNode() call rebuilt NodeData without them — so newly approved zigbee
nodes showed an empty right panel until a full canvas reload. Build the
property list on the client from the PendingDevice fields so the canvas
state matches the DB row immediately. Single + bulk approve flows updated.
Trash button in PendingDevicesModal now removes only filtered devices
instead of wiping the whole pending list. Falls back to clearPending
when no filters are active.
Replaces sidebar pending/hidden panels with a wide modal showing
devices as cards. Adds search, segmented source/status filters,
type filter, select mode for bulk approve/hide/restore, and
keyboard shortcuts. Hidden cards click-to-restore (no approval
detour); approval no longer pops the edit modal.
Backend: new restore + bulk-restore endpoints (hidden -> pending).