Group nodes can now be source/target of edges via snap points on
each side (top/right/bottom/left). Each side exposes a source handle
plus an invisible target overlay, matching the pattern used by
BaseNode.
- Selected edge shows interactive dots at both endpoints; drag onto any
handle (different snap point or different node) to reconnect. Edge
follows the cursor live during drag; drop on empty space leaves edge
unchanged.
- Endpoint dots render in EdgeLabelRenderer above the node layer and walk
the elementsFromPoint stack so the underlying handle wins over the
dragged dot itself.
- ProxmoxGroupNode in container mode now renders bottom_handles snap
points (was always single 'bottom' handle), matching BaseNode.
- New canvasStore.reconnectEdge action: swaps source/target/handles via
normalizeHandle, snapshots history, marks dirty.
Add a second tab in the node Icon picker to choose from the ~2250 brand
icons hosted by homarr-labs/dashboard-icons (Plex, Sonarr, Home
Assistant, etc.) served via jsDelivr CDN. The Generic tab keeps the
existing lucide picker unchanged.
Storage uses a 'brand:<slug>' prefix on custom_icon, so existing nodes
referencing lucide keys keep working with zero migration. A new
resolveCustomIcon helper returns a discriminated union (lucide | brand)
and a NodeIcon component centralizes rendering for both kinds.
Includes a manifest fetch script (scripts/fetch-dashboard-icons.mjs)
and a checked-in dashboardIcons.json snapshot.
Draw.io / Figma style: while dragging a node, show dashed cyan guide
lines when its edges (left / center / right / top / middle / bottom)
align with another node's, and snap the position to the matched line
within a configurable threshold.
- utils/alignment.ts: pure snap math, returns delta + guide segments.
Same-size boxes show all aligned guides simultaneously.
- canvas/AlignmentGuides.tsx: SVG overlay locked to the React Flow
viewport (panned/zoomed correctly).
- hooks/useAlignmentGuides.ts: wires onNodeDrag/onNodeDragStop, applies
snap via setNodes, listens for Alt to temporarily disable.
- utils/alignmentSettings.ts: localStorage-backed prefs (enabled,
threshold 2-16px) with a tiny CustomEvent pub-sub so the SettingsPanel
and the drag hook stay in sync without a global store.
- Sidebar settings panel: toggle + threshold slider.
Multi-selection drag uses the union bounding box. Children with
parentId are skipped for v1 to avoid mixing absolute and parent-relative
coordinates. Hold Alt to escape snap.
Coordinator auto-approves to a canvas Node; routers/end devices land in
pending_devices keyed by IEEE. Discovered parent->child edges are stored
in pending_device_links so that approving a pending device later
auto-creates the Edge once both endpoints exist as canvas Nodes.
- new POST /api/v1/zigbee/import-pending (default mode in modal)
- new pending_device_links table; ieee_address on nodes + pending_devices
- pending_devices.ip migrated to nullable (table rebuild on existing DBs)
- approve / bulk-approve return auto-created edges; sidebar pushes them
into the canvas store with bottom -> top-t handles
- ZigbeeImportModal: radio toggle pending vs canvas; reset on close
- PendingDeviceModal: zigbee badge, IEEE/LQI/vendor/model rows, services
hidden for zigbee
- Sidebar pending row: ZIG source badge, LQI badge, friendly_name fallback
- SearchBar: null-safe IP, also searches friendly_name and ieee_address
- Tooltip trigger uses asChild to avoid nested-button hydration error
Replaces the 4-option dropdown with a 1..48 slider. Existing handle IDs
('bottom', 'bottom-2'..'bottom-4') are preserved and the hand-tuned pixel
positions for counts 1..4 are locked in (regression-tested) so saved
canvases render identically. Counts >=5 use uniform spacing; node card
auto-grows in width so handles stay clickable. Existing edge-remap on
shrink scales unchanged thanks to its index-based loop.
ha-relevant: yes
New 'firewall' NodeType with Flame icon. Wired through node registry,
icon registry, all six themes (red-tinted accent per palette), NodeModal
Hardware group, and CustomStyleModal editable types.
- Add docker_container node type (Package icon, sky-blue accent) as child of docker_host
- Parent selector for docker_container filters to docker_host only via nodeType field
- Virtual edge drag-connect syncs parent_id for docker_container <-> docker_host
- Fix setProxmoxContainerMode: remove proxmox-only guard so width/height are properly
set/cleared for all container-capable types (docker_host, vm, lxc)
- Fix handleAddNode: only give group size when container_mode=true, making create
and reload behavior consistent (was giving size unconditionally for CONTAINER_MODE_TYPES)
- Add regression tests for docker_host container mode toggle and docker_container nesting
Proxmox nodes with container_mode=false fell through both width conditions
in deserializeApiNode and got no explicit width on reload, causing RF to
auto-size to content width and ignoring the user's manual resize.
- canvasSerializer: unified width restore logic — saved width applies to all
node types; proxmox container_mode defaults (300x200) only kick in when
no saved width exists
- BaseNode: add overflow-hidden + min-w-0 to properties row so truncate
actually clips long values instead of expanding the node
- GroupRectNode now renders source+target handles on all four sides
(top, right, bottom, left) using IDs zone-{side} / zone-{side}-t
- Handles are hover-only: opacity 0 by default, fade in on mouse enter
- Handle color matches the zone border color (respects custom_colors)
- Zone↔zone and zone↔node connections both allowed; edge type picker
(EdgeModal) opens on connect so user chooses ethernet/wifi/vlan/etc.
- Add GroupRectNode.test.tsx: verifies 8 handles rendered (4 source + 4 target)
- Fix @xyflow/react mocks in LiveView and CanvasContainer tests to include Position
- maskIp handles IPv6 addresses (masks second and last group)
- maskIp handles comma-separated IP strings (masks each address)
- Add splitIps() helper to parse comma-separated IP field
- Add primaryIp() helper used by status checker (first IP wins)
- BaseNode renders each IP on its own line when comma-separated
- NodeModal placeholder shows comma-separated example
- Backend status_checker uses only first IP for connectivity checks
- Expand maskIp test suite: IPv6, comma-separated, splitIps, primaryIp
- Add resolvePropertyIcon mock to BaseNode tests
- Reset mockZoom in top-level beforeEach to prevent test bleed
- Use prop.key instead of index as list key in BaseNode properties
- Extract isValidConnection into useCallback in CanvasContainer
Extract onBeforeDelete into useCallback to avoid new fn ref each render.
Fix useThemeStore/useCanvasStore mocks to call the selector fn rather
than ignoring it, and reset mockZoom in beforeEach.
- Wrap borderWidth in useMemo to avoid re-computing on unrelated renders
- Replace hardcoded 1px in boxShadow with borderWidth so glow ring
matches border thickness at all zoom levels
- Add useViewport mock + 4 zoom-scaling tests to BaseNode.test.tsx
Replace inline arrow with named useCallback handler to avoid creating
a new fn ref on every render. Add two CanvasContainer tests covering
the double-click callback and the no-op path when prop is omitted.
SVG <animate> restarts on every React re-render (especially visible under
StrictMode double-invoke in dev), causing a visible bounce. CSS animation
runs on the compositor thread independently of React renders.
Adds a "basic" animation type that uses React Flow's native moving-dash
style — the entire stroke is animated dashes with no solid line underneath.
Direction is always physically downward (top node → bottom node) regardless
of which end was the source when the edge was drawn.
Adds a new "basic" animation mode that uses React Flow's native animated
dashes — the entire stroke moves as dashes, with no solid line underneath.
Distinct from "snake" (moving dot) and "flow" (overlay on solid line).
- Frontend: new Basic button in EdgeModal, animMode mapping, passes
animated={true} to BaseEdge when mode is "basic"
- Backend: normalize_animated accepts "basic" as a valid value
- Tests: EdgeModal + canvas round-trip tests for basic mode
- Drag waypoints to reshape edges; double-click a waypoint to remove it
- + handles at segment midpoints to insert new waypoints
- Bezier style: catmull-rom smooth curves through waypoints
- Smooth style: rounded-corner polyline with soft 45° snap (snaps within 15px)
- First + handle biased to source axis for perpendicular node exit
- snap45both: ray-intersection solver ensures both adjacent segments snap to 45° simultaneously
- Clear path button in EdgeModal when waypoints exist
- Waypoints serialised/deserialised with canvas state
Both SearchBar and SearchModal now fetch and search pending devices by
IP, hostname, and service name. Selecting a pending result opens the
sidebar to the Pending tab and highlights the matching device.
- Ctrl+F / Cmd+F opens floating search bar at top-center of canvas
- Filters nodes by label, IP, hostname and service name (case-insensitive)
- Shows match count and no-results message
- Click result selects node and flies camera to it with animation
- Escape or × closes the bar
- groupRect nodes excluded from results
- Handles grouped nodes with correct absolute position for navigation
- Add lasso/box selection via selectionOnDrag (Space to pan, lasso by default)
- Add lasso/pan toggle button in canvas controls (bottom-left)
- Multi-select panel in right panel when 2+ nodes selected (including zones)
- Create named Group node from selected nodes with bounding box math
- Group node: resizable, inline rename, show/hide border toggle, status summary
- GroupDetailPanel: lists members, online/offline count, ungroup action
- Fix group persistence after save/reload (extend proxmox container map to include group nodes)
- Fix groupRect serialization to preserve parent_id
- Remove background color from group and proxmox container node wrappers
- Add tests for all new store actions, GroupNode, MultiSelectPanel, GroupDetailPanel
- Add 'Delete' to deleteKeyCode so both Backspace and Delete remove nodes
- Call snapshotHistory() in onBeforeDelete (keyboard) and in DetailPanel
handleDelete (button) so deletions can be undone with Ctrl+Z