feat: add interactive edge waypoints with smooth path editing

- Drag waypoints to reshape edges; double-click a waypoint to remove it
- + handles at segment midpoints to insert new waypoints
- Bezier style: catmull-rom smooth curves through waypoints
- Smooth style: rounded-corner polyline with soft 45° snap (snaps within 15px)
  - First + handle biased to source axis for perpendicular node exit
  - snap45both: ray-intersection solver ensures both adjacent segments snap to 45° simultaneously
- Clear path button in EdgeModal when waypoints exist
- Waypoints serialised/deserialised with canvas state
This commit is contained in:
Pouzor
2026-04-08 22:42:18 +02:00
parent 9d9fdd61e9
commit 9e8bab5dec
9 changed files with 687 additions and 11 deletions
+235 -9
View File
@@ -1,15 +1,19 @@
import { useCallback } from 'react'
import {
BaseEdge,
EdgeLabelRenderer,
getBezierPath,
getSmoothStepPath,
useReactFlow,
useStore,
type EdgeProps,
type Edge,
} from '@xyflow/react'
import type { EdgeData, EdgeType } from '@/types'
import type { EdgeData, EdgeType, Waypoint } from '@/types'
import { useThemeStore } from '@/stores/themeStore'
import { useCanvasStore } from '@/stores/canvasStore'
import { THEMES } from '@/utils/themes'
import { buildWaypointPath, snap45, snap45both } from './waypointUtils'
const VLAN_COLORS = ['#00d4ff', '#a855f7', '#39d353', '#ff6e00', '#e3b341', '#f85149']
@@ -18,6 +22,165 @@ function getVlanColor(vlanId?: number): string {
return VLAN_COLORS[vlanId % VLAN_COLORS.length]
}
// ── Waypoint drag handle ─────────────────────────────────────────────────────
interface WaypointHandleProps {
edgeId: string
index: number
waypoint: Waypoint
waypoints: Waypoint[]
color: string
pathStyle?: string
prevPoint: Waypoint
nextPoint: Waypoint
}
function WaypointHandle({ edgeId, index, waypoint, waypoints, color, pathStyle, prevPoint, nextPoint }: WaypointHandleProps) {
const { screenToFlowPosition } = useReactFlow()
const updateEdge = useCanvasStore((s) => s.updateEdge)
const handlePointerDown = useCallback((e: React.PointerEvent) => {
e.stopPropagation()
e.currentTarget.setPointerCapture(e.pointerId)
}, [])
const handlePointerMove = useCallback((e: React.PointerEvent) => {
if (e.buttons !== 1) return
let pos = screenToFlowPosition({ x: e.clientX, y: e.clientY })
if (pathStyle === 'smooth') {
// Find the intersection of 45°-rays from both adjacent points so that
// ALL segments (prev→this and this→next) snap to 45° simultaneously.
pos = snap45both(prevPoint, nextPoint, pos)
}
const next = [...waypoints]
next[index] = pos
updateEdge(edgeId, { waypoints: next })
}, [screenToFlowPosition, waypoints, index, edgeId, updateEdge, pathStyle, prevPoint, nextPoint])
const handlePointerUp = useCallback((e: React.PointerEvent) => {
e.currentTarget.releasePointerCapture(e.pointerId)
}, [])
const handleDoubleClick = useCallback((e: React.MouseEvent) => {
e.stopPropagation()
updateEdge(edgeId, { waypoints: waypoints.filter((_, i) => i !== index) })
}, [edgeId, waypoints, index, updateEdge])
return (
<div
style={{
position: 'absolute',
transform: `translate(-50%, -50%) translate(${waypoint.x}px, ${waypoint.y}px)`,
width: 10,
height: 10,
borderRadius: '50%',
background: color,
border: '2px solid #0d1117',
cursor: 'grab',
pointerEvents: 'all',
zIndex: 10,
}}
onPointerDown={handlePointerDown}
onPointerMove={handlePointerMove}
onPointerUp={handlePointerUp}
onDoubleClick={handleDoubleClick}
title="Drag to move · Double-click to remove"
/>
)
}
// ── Add waypoint handle (+ button at segment midpoints) ──────────────────────
interface AddWaypointHandleProps {
edgeId: string
insertIndex: number
x: number
y: number
waypoints: Waypoint[]
color: string
pathStyle?: string
prevPoint: Waypoint
}
function AddWaypointHandle({ edgeId, insertIndex, x, y, waypoints, color, pathStyle, prevPoint }: AddWaypointHandleProps) {
const updateEdge = useCanvasStore((s) => s.updateEdge)
const handleClick = useCallback((e: React.MouseEvent) => {
e.stopPropagation()
let pos = { x, y }
if (pathStyle === 'smooth') pos = snap45(prevPoint, pos)
const next = [...waypoints.slice(0, insertIndex), pos, ...waypoints.slice(insertIndex)]
updateEdge(edgeId, { waypoints: next })
}, [edgeId, insertIndex, x, y, waypoints, updateEdge, pathStyle, prevPoint])
return (
<div
onClick={handleClick}
style={{
position: 'absolute',
transform: `translate(-50%, -50%) translate(${x}px, ${y}px)`,
width: 14,
height: 14,
borderRadius: '50%',
background: '#0d1117',
border: `1.5px solid ${color}`,
color,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
fontSize: 12,
lineHeight: 1,
cursor: 'crosshair',
pointerEvents: 'all',
zIndex: 9,
opacity: 0.7,
}}
title="Click to add waypoint"
>
+
</div>
)
}
// ── Segment midpoints ────────────────────────────────────────────────────────
/**
* Compute + handle positions for each path segment.
* For smooth style: bias the first + handle to the source handle axis and the
* last + handle to the target handle axis, so clicking always gives a clean
* perpendicular exit/entry (no diagonal guesswork near the nodes).
*/
function segmentMidpoints(
sourceX: number, sourceY: number,
waypoints: Waypoint[],
targetX: number, targetY: number,
pathStyle?: string,
sourcePosition?: string,
): { x: number; y: number; insertIndex: number }[] {
const pts = [{ x: sourceX, y: sourceY }, ...waypoints, { x: targetX, y: targetY }]
const isSmooth = pathStyle === 'smooth'
return pts.slice(0, -1).map((a, i) => {
const b = pts[i + 1]
let mx = (a.x + b.x) / 2
const my = (a.y + b.y) / 2
// For smooth style with no existing waypoints, bias the single + handle onto
// the source handle axis so clicking it creates a perpendicular exit.
// Only applies to bottom/top handles (vertical exits) and only when the edge
// has no waypoints yet — once waypoints exist, all + handles stay at the
// real segment midpoint so they remain visually on the edge.
if (isSmooth && i === 0 && pts.length === 2) {
const vertSrc = sourcePosition === 'bottom' || sourcePosition === 'top'
if (vertSrc) mx = a.x // same X as source → + sits directly below/above node
}
return { x: mx, y: my, insertIndex: i }
})
}
// ── Main edge component ──────────────────────────────────────────────────────
export function HomelableEdge({ id, source, target, sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition, data, selected }: EdgeProps<Edge<EdgeData>>) {
const activeTheme = useThemeStore((s) => s.activeTheme)
const theme = THEMES[activeTheme]
@@ -25,11 +188,26 @@ export function HomelableEdge({ id, source, target, sourceX, sourceY, targetX, t
const targetType = useStore((s) => s.nodeLookup.get(target)?.type)
const isBidirectional = sourceType === 'proxmox' && targetType === 'proxmox'
const waypoints: Waypoint[] = Array.isArray(data?.waypoints) && data.waypoints.length > 0
? data.waypoints as Waypoint[]
: []
const hasWaypoints = waypoints.length > 0
const pathStyle = data?.path_style as string | undefined
const pathArgs = { sourceX, sourceY, sourcePosition, targetX, targetY, targetPosition }
const [edgePath, labelX] = data?.path_style === 'smooth'
const [autoPath, labelX] = pathStyle === 'smooth'
? getSmoothStepPath({ ...pathArgs, borderRadius: 8 })
: getBezierPath(pathArgs)
const edgePath = hasWaypoints
? buildWaypointPath(sourceX, sourceY, waypoints, targetX, targetY, pathStyle)
: autoPath
const midX = hasWaypoints ? (sourceX + targetX) / 2 : labelX
const midY = (sourceY + targetY) / 2
const edgeType: EdgeType = data?.type ?? 'ethernet'
const edgeColors = theme.colors.edgeColors
@@ -43,6 +221,11 @@ export function HomelableEdge({ id, source, target, sourceX, sourceY, targetX, t
}
const customColor = data?.custom_color as string | undefined
const strokeColor: string = selected
? theme.colors.edgeSelectedColor
: customColor
?? (edgeType === 'vlan' ? getVlanColor(data?.vlan_id as number | undefined) : (BASE_STYLES[edgeType].stroke as string ?? edgeColors.ethernet))
const style: React.CSSProperties = {
...BASE_STYLES[edgeType],
...(edgeType === 'vlan' ? { stroke: getVlanColor(data?.vlan_id as number | undefined) } : {}),
@@ -50,16 +233,20 @@ export function HomelableEdge({ id, source, target, sourceX, sourceY, targetX, t
...(selected ? { stroke: theme.colors.edgeSelectedColor, filter: `drop-shadow(0 0 4px ${theme.colors.edgeSelectedColor}88)` } : {}),
}
// Normalize animated value — supports legacy boolean (true → 'snake')
const animMode: 'none' | 'snake' | 'flow' =
data?.animated === true || data?.animated === 'snake' ? 'snake' :
data?.animated === 'flow' ? 'flow' : 'none'
const animColor = customColor ?? (edgeType === 'vlan' ? getVlanColor(data?.vlan_id as number | undefined) : edgeColors[edgeType as keyof typeof edgeColors] as string)
const midpoints = selected
? segmentMidpoints(sourceX, sourceY, waypoints, targetX, targetY, pathStyle, sourcePosition)
: []
return (
<>
<BaseEdge id={id} path={edgePath} style={style} />
<BaseEdge id={id} path={edgePath} style={style} interactionWidth={16} />
{animMode === 'snake' && (
<path
d={edgePath}
@@ -92,12 +279,12 @@ export function HomelableEdge({ id, source, target, sourceX, sourceY, targetX, t
</path>
)}
{data?.label && (
<EdgeLabelRenderer>
<EdgeLabelRenderer>
{data?.label && (
<div
className="absolute pointer-events-none font-mono text-[10px] px-1.5 py-0.5 rounded"
style={{
transform: `translate(-50%, -50%) translate(${labelX}px, ${(sourceY + targetY) / 2}px)`,
transform: `translate(-50%, -50%) translate(${midX}px, ${midY}px)`,
background: theme.colors.edgeLabelBackground,
color: theme.colors.edgeLabelColor,
border: `1px solid ${theme.colors.edgeLabelBorder}`,
@@ -105,8 +292,47 @@ export function HomelableEdge({ id, source, target, sourceX, sourceY, targetX, t
>
{data.label as string}
</div>
</EdgeLabelRenderer>
)}
)}
{/* Existing waypoint drag handles */}
{selected && waypoints.map((wp, idx) => {
const prevPoint = idx === 0 ? { x: sourceX, y: sourceY } : waypoints[idx - 1]
const nextPoint = idx === waypoints.length - 1 ? { x: targetX, y: targetY } : waypoints[idx + 1]
return (
<WaypointHandle
key={`wp-${idx}`}
edgeId={id}
index={idx}
waypoint={wp}
waypoints={waypoints}
color={strokeColor}
pathStyle={pathStyle}
prevPoint={prevPoint}
nextPoint={nextPoint}
/>
)
})}
{/* + handles at segment midpoints to add new waypoints */}
{selected && midpoints.map((mp) => {
const prevPoint = mp.insertIndex === 0
? { x: sourceX, y: sourceY }
: waypoints[mp.insertIndex - 1]
return (
<AddWaypointHandle
key={`add-${mp.insertIndex}`}
edgeId={id}
insertIndex={mp.insertIndex}
x={mp.x}
y={mp.y}
waypoints={waypoints}
color={strokeColor}
pathStyle={pathStyle}
prevPoint={prevPoint}
/>
)
})}
</EdgeLabelRenderer>
</>
)
}