adding in path geometry for the add point +

This commit is contained in:
findthelorax
2026-04-20 23:23:50 -04:00
parent cad3add223
commit 9c035e2be2
3 changed files with 62 additions and 5 deletions
@@ -1,5 +1,5 @@
import { describe, it, expect } from 'vitest'
import { buildWaypointPath, distToSegment, findInsertIndex, getWaypointLabelPosition, snap45, snap45both } from '../waypointUtils'
import { buildWaypointPath, distToSegment, findInsertIndex, getAddWaypointHandlePosition, getWaypointLabelPosition, snap45, snap45both } from '../waypointUtils'
describe('buildWaypointPath — bezier (default)', () => {
it('builds a catmull-rom curve with no waypoints (start = end clamp)', () => {
@@ -192,3 +192,16 @@ describe('getWaypointLabelPosition', () => {
expect(point).toEqual({ x: 10, y: 20 })
})
})
describe('getAddWaypointHandlePosition', () => {
it('places bezier add handle on the rendered curved segment', () => {
const point = getAddWaypointHandlePosition(0, 0, [{ x: 50, y: 100 }], 100, 0, 0, 'bezier')
expect(point.x).toBeCloseTo(21.875, 3)
expect(point.y).toBeCloseTo(56.25, 3)
})
it('keeps smooth add handle at straight segment midpoint', () => {
const point = getAddWaypointHandlePosition(0, 0, [{ x: 50, y: 0 }, { x: 50, y: 100 }], 100, 100, 1, 'smooth')
expect(point).toEqual({ x: 50, y: 50 })
})
})