feat: replace static hardware fields with dynamic node properties

Replaces the 4 fixed hardware columns (cpu_count, cpu_model, ram_gb,
disk_gb) with a flexible properties system. Each property has a key,
value, icon (from a curated Lucide picker), and a visibility toggle
that controls whether it appears on the canvas node card.

- Backend: add `properties` JSON column to Node model; data migration
  converts existing hardware rows to properties with correct icons
  (idempotent, old columns kept for safety)
- Backend: add `properties` to NodeBase, NodeUpdate, NodeSave schemas
  and canvasSerializer so values survive canvas save/load
- Frontend: add NodeProperty type; new propertyIcons.ts registry (20
  icons); BaseNode renders visible properties with legacy hardware
  fallback for unmigrated nodes
- Frontend: DetailPanel gains interactive properties section (add /
  edit / remove / toggle visibility / icon picker) replacing the
  read-only hardware block; hardware section removed from NodeModal
- Tests: 6 migration tests, 7 API tests, 8 DetailPanel property tests,
  6 BaseNode render/fallback tests, 9 propertyIcons util tests
This commit is contained in:
Pouzor
2026-04-09 13:47:36 +02:00
parent 3afc8ed3d8
commit 3d89ba3b6f
16 changed files with 930 additions and 225 deletions
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import {
Battery,
Box,
Clock,
Cpu,
Database,
Globe,
HardDrive,
Hash,
Key,
Layers,
Link,
MemoryStick,
Monitor,
Network,
Server,
Shield,
Tag,
Thermometer,
Wifi,
Zap,
} from 'lucide-react'
import type { LucideIcon } from 'lucide-react'
export const PROPERTY_ICONS: Record<string, LucideIcon> = {
Battery,
Box,
Clock,
Cpu,
Database,
Globe,
HardDrive,
Hash,
Key,
Layers,
Link,
MemoryStick,
Monitor,
Network,
Server,
Shield,
Tag,
Thermometer,
Wifi,
Zap,
}
export const PROPERTY_ICON_NAMES = Object.keys(PROPERTY_ICONS) as (keyof typeof PROPERTY_ICONS)[]
export function resolvePropertyIcon(name: string | null | undefined): LucideIcon | null {
if (!name) return null
return PROPERTY_ICONS[name] ?? null
}