153ee16f61
@KingIcyCreamProjects caught a real artifact on the 9950X3D (#357 thread): the nk=8192 cell reported ~75x, far above the real ~13-40x algorithm. Root cause was two compounding bench bugs, both verified against the code: 1. ONE frozen input per cell. partial_select_desc's median-of-three pivot is fully deterministic (no RNG), and bench_dsa_select froze the input then ran 2000 reps on that identical array -- so all 2000 reps hit the exact same pivot sequence. A single lucky input spiked one nk row (stable across re-runs because it's deterministic, not because it's real). 2. brng was a static global, initialized once and NEVER reset between cells. So each (shape,nk) cell's input depended on every prior cell's brand() draws -- reordering nks[] or adding a shape silently shifted all later inputs. Fix: - brng_seed() reseeds per (shape, nk, seed) so every cell is reproducible and independent of cell ordering. - Report the MEDIAN of N_SEEDS=11 independent inputs, each itself a median over N_REPEAT=2000 timing reps. A lucky pivot now moves one of 11 samples, not the reported number. Measured on Intel Core Ultra 9 185H (this fix, median of 11 seeds): realistic@8192 10.97x (was 13.57x single-seed on this box) uniform@8192 9.39x (was 7.48x) plateau@8192 16.11x (plateau ignores the RNG, unchanged as expected) band: 6-26x across all cells, no anomalous spikes. Correctness is unaffected (test_dsa_select, 129 cases, unchanged). This is a bench fidelity fix only -- no engine code touched.