# Quick Start — from zero to a running model A step-by-step guide for first-time users on **Linux**, **Windows**, and **macOS**. No prior experience with C, CUDA, or model conversion is assumed. If you get stuck, `./coli doctor` (below) tells you exactly what's missing. > **What you're setting up:** colibrì runs a very large Mixture-of-Experts model > (e.g. GLM-5.2, 744B parameters) on a normal machine by streaming the model's > experts from disk instead of needing them all in RAM. The engine is a single > C program; Python is only used once, to prepare the model files. --- ## 0. What you need first (prerequisites) | | Minimum | Recommended | |---|---|---| | **RAM** | ~16 GB | 24 GB+ | | **Free disk** | ~380 GB for the int4 model | a fast NVMe SSD (streaming speed = your token speed) | | **OS** | Linux, Windows 10/11, or macOS | any | | **Tools** | a C compiler + `make` + `git` + `python3` | — | You do **not** need a GPU. A GPU only helps if you have one; the engine runs CPU-only by default. --- ## 1. Install the build tools ### Linux (Ubuntu / Debian) ```bash sudo apt update sudo apt install -y build-essential git python3 ``` `build-essential` gives you `gcc`, `make`, and OpenMP (libgomp) — everything the engine needs. ### Windows You have two options. **Option A — download a prebuilt binary (no compiler needed).** Grab `colibri--windows-x86_64.zip` from the [Releases page](https://github.com/JustVugg/colibri/releases) and unzip it. Inside you'll find: | File | What it is | |---|---| | `colibri--windows-x86_64.exe` | **the engine** — the C program that actually runs the model | | `coli` | the command-line launcher (`chat`, `serve`, `convert`, `doctor`, …) | | `openai_server.py`, `resource_plan.py`, `doctor.py` | Python support for the API server and placement planner | Two setup steps: 1. **Rename the engine to `glm.exe`** so the launcher can find it (it looks for a binary named `glm`): ```powershell Rename-Item colibri-*-windows-x86_64.exe glm.exe ``` 2. **Install Python 3** from [python.org](https://www.python.org/downloads/) — the `coli` launcher and the API gateway are Python scripts (the engine itself is pure C and needs nothing). Then continue to [step 3](#3-get-the-model). Prefer to skip the launcher? You can run the engine directly — `.\glm.exe` reads the model path from the `SNAP` environment variable (see [docs/windows.md](windows.md)) — but `coli chat` is the easy path. **Option B — build from source with MSYS2.** Install [MSYS2](https://www.msys2.org/), open the **UCRT64** shell, and run: ```bash pacman -S --needed mingw-w64-ucrt-x86_64-gcc make git python ``` ### macOS ```bash xcode-select --install # C compiler (clang) brew install libomp git python # OpenMP for multithreading ``` --- ## 2. Get the code and build the engine ```bash git clone https://github.com/JustVugg/colibri.git cd colibri/c ./setup.sh ``` `setup.sh` checks your compiler and OpenMP, builds the engine, and runs a tiny self-test. When it prints: ``` engine self-test: 32/32 (expected 32/32) ``` the engine is working correctly. (On Windows Option A you already have the binary — you can skip this step.) --- ## 3. Get the model You have two paths. ### Easiest — download a ready-made int4 container A pre-converted **GLM-5.2 int4** model is on Hugging Face. **Use the version with the int8 MTP heads** (the plain int4 heads disable speculative decoding — see [#8](https://github.com/JustVugg/colibri/issues/8)): **https://huggingface.co/mateogrgic/GLM-5.2-colibri-int4-with-int8-mtp** Download it into a folder on a fast disk, e.g. `/nvme/glm52_i4` (Linux/macOS) or `D:\glm52_i4` (Windows). It is about **372 GB**, so make sure you have the space. ### Or convert it yourself from the FP8 source One resumable command downloads and converts the model shard by shard, so it never needs the full ~756 GB on disk at once: ```bash ./coli convert --model /nvme/glm52_i4 ``` This step uses Python and runs only once. Safe to interrupt and re-run — it resumes where it left off. --- ## 4. Run it Point `COLI_MODEL` at the folder from step 3 and start chatting: ```bash # Linux / macOS COLI_MODEL=/nvme/glm52_i4 ./coli chat # Windows (UCRT64 shell) COLI_MODEL=/d/glm52_i4 ./coli chat ``` Useful first commands: ```bash COLI_MODEL=/nvme/glm52_i4 ./coli doctor # read-only check: is everything ready? COLI_MODEL=/nvme/glm52_i4 ./coli plan # shows where the model will live (RAM/disk/GPU) COLI_MODEL=/nvme/glm52_i4 ./coli chat --topp 0.85 # faster: reads less from disk, same quality ``` > **Tip:** `--topp 0.85` is worth adding on a disk-bound machine — it reads > fewer expert bytes per token with no quality loss, which directly means more > tokens per second. --- ## 5. What to expect - **First launch loads the resident weights** (~10 GB) — this takes a moment. - **Speed depends on your disk.** The experts stream from storage, so a fast NVMe SSD is the single biggest factor in tokens/second. On a slow or shared disk, generation can be well under 1 token/second — that's expected, and it's the honest cost of running a 744B model on a small machine. - **It's still the full model.** Placement only changes speed, never the model's answers or precision. If something doesn't work, run `./coli doctor` — it reports exactly what's missing (compiler, model files, permissions) and how to fix it. --- ## Where to go next | Topic | Doc | |---|---| | Windows native build (and CUDA DLL) | [docs/windows.md](windows.md) | | Tuning: cache, prefetch, speculation | [docs/tuning.md](tuning.md) | | OpenAI-compatible API + web dashboard | [docs/api.md](api.md) | | Every environment variable | [docs/ENVIRONMENT.md](ENVIRONMENT.md) |