# E5 — MTLResidencySet over the existing malloc'd slabs (experiment branch) Branch: `e5/metal-residency-set` (cut from `origin/dev` @ `caa49f7`, per spec — E4 was cut from `main` @ `72d3d37`; `backend_metal.mm`/`.h` are byte-identical between the two bases, confirmed via `git diff 72d3d37 origin/dev -- c/backend_metal.mm c/backend_metal.h`). ## The hypothesis E4 (MTLHeap-backed slabs) proved that batching residency declaration kills the GPU stall (25.9s → 3.9s at cap16, −85%), but changing the *allocation* (heap sub-buffers instead of malloc'd host memory) brought a +12–13s expert-disk-load tax, suspected first-touch/lock contention on CPU-writes into GPU-owned heap pages. E5 decouples the two: keep the exact same malloc'd slabs and per-slab `newBufferWithBytesNoCopy`-wrapped `MTLBuffer`s, and change **only** residency bookkeeping — declare residency once, ahead of time, on a set attached to the command queue, instead of once per command buffer via `useResource:`. If the stall reduction survives without the load-path tax (malloc pages never change ownership), E5 wins. ## What changed Everything is confined to `c/backend_metal.mm`. **No changes to `glm.c` or `backend_metal.h`** — `coli_metal_register`/`coli_metal_unregister`'s existing signatures and every call site in `glm.c` (expert_load, uring_load_add, qalloc, kv_alloc, map_of_fd) are untouched; the residency-set bookkeeping lives entirely inside those two functions' existing bodies. This is a smaller diff shape than E4, which needed new `backend_metal.h` declarations and new `glm.c` call sites because it changed the allocation function itself. Env-gated `COLI_METAL_RESSET=1`, default OFF, runtime `@available(macOS 15.0, *)` guard with a one-line stderr fallback when requested on an older OS or when residency-set creation fails. Gate off ⇒ every new branch is skipped and behavior is byte-for-byte the stock path (verified by inspection: `g_resset_enabled` starts `false` and nothing sets it except inside the `COLI_METAL_RESSET` `getenv` branch in `coli_metal_init`, so `resset_add`/`resset_remove`/ `resset_flush` are no-ops and `moe_submit`'s `useResource:` loop runs unconditionally). ### Lifecycle (`c/backend_metal.mm`) - **Init** (`coli_metal_init`, end of the existing pipeline-setup `@autoreleasepool`): if `COLI_METAL_RESSET=1` and `@available(macOS 15.0, *)`, create one `MTLResidencySetDescriptor` (`initialCapacity=4096`, a presize hint only), call `[g_dev newResidencySetWithDescriptor:desc error:&err]`, and `[g_queue addResidencySet:rs]` — one set, attached once, for the process lifetime. Failure (old OS or creation error) prints one stderr line and leaves `g_resset_enabled=false` — stock path. - **`coli_metal_register`**: after wrapping the buffer exactly as today (`newBufferWithBytesNoCopy`), calls `resset_add(b)` under the *same* `g_slab_mtx` that already serializes `g_slabs` mutation from parallel OMP loader threads. `resset_add` calls `[rs addAllocation:b]` and sets a `g_resset_dirty` flag — **it does not commit**. - **`coli_metal_unregister`**: calls `resset_remove(b)` (also under `g_slab_mtx`) *before* clearing the `g_slabs` entry. `resset_remove` calls `[rs removeAllocation:b]` **and commits immediately** — no batching. See UNCERTAINTIES for why this asymmetry is deliberate. - **`moe_submit`** (the one function whose `use` list — resolved expert weight/scale slabs — scales with LRU cache size): calls `resset_flush()` at the top (commits any pending adds from `resset_add`, under `g_slab_mtx`), then, if `g_resset_enabled`, **skips** the `for(auto&b:use) [e useResource:b usage:MTLResourceUsageRead];` loop entirely — residency is already guaranteed by the queue-attached set. Every other `useResource:` call site in the file (`bind_gemv`'s weight/scale buffers, `coli_metal_attn_decode`/`coli_metal_layer_decode`'s `Lb`/`Rb`/`kvbW`/`kvbS`/`inB`/`pnB`/`rwB`/`rbB`, `coli_metal_gemm`'s `wb`/`sb`) is **left completely unchanged**, regardless of the flag — see "Why only `moe_submit`" below. - **Shutdown** (`coli_metal_shutdown`): `[g_queue removeResidencySet:rs]` then clears the globals, ahead of the existing `g_queue=nil; g_dev=nil;`. ### Why only `moe_submit` skips `useResource:` Apple's own `MTLResidencySet` docs are explicit: *"Residency sets don't support hazard tracking, so you need to account for hazards with fences and events."* (confirmed against the actual SDK header comment and Apple's "Simplifying GPU resource management with residency sets" guide, both read directly for this design — see UNCERTAINTIES for the exact quotes and how they were obtained). Dropping `useResource:` therefore risks losing whatever hazard-tracking value those calls provided. Rather than apply the residency set uniformly and argue *in general* that hazard tracking isn't load-bearing, this diff draws the line at the one call site the mechanism history actually implicates: `moe_submit`'s `use` vector holds only **read-only** (`MTLResourceUsageRead`), **indirectly referenced** slab buffers — the kernel (`moe_gemv`) never touches them via `setBuffer:`; it dereferences raw GPU addresses (`waddr[e]`/`saddr[e]`) baked into a separately-bound address array (`bag`/`bau`/`bad`/`bsg`/`bsu`/`bsd`), which is exactly the "indirect reference" case `useResource:` exists for. No GPU-side write ever touches these buffers, so there is no write-after-write/read-after-write hazard for Metal's tracking to have been serializing in the first place; the one real hazard — a slab unregistered+freed+reused by the CPU while an async in-flight `moe_block_begin` command buffer still references it via a baked-in GPU address — is a **CPU-write race that Metal's hazard tracking never protected against anyway** (hazard tracking only covers GPU-side command dependencies visible through the Metal API; a raw host-memory write via `pread`/`memcpy` is invisible to it regardless of `useResource:`). That race is, and always was, the engine's own responsibility (slot/generation lifecycle: a slab isn't freed while an outstanding async handle still owns it) — unrelated to E5. Every other call site (`bind_gemv`, attention K/V cache writes) either doesn't scale with cache size (fixed per-layer dense tensors — no perf benefit to touching) or has real GPU-side write traffic in the same encoder (`Lb`/`Rb` are written by `a_copy` and read by `a_score`/`a_clat` within one encoder — currently ordered by explicit `memoryBarrierWithScope:MTLBarrierScopeBuffers` calls already present in `encode_attention`, not by `useResource:`'s hazard tracking, but touching them wasn't needed for the hypothesis and was judged not worth the added surface area). Leaving them untouched keeps the diff's blast radius matched to the one seam the fix-plan's v5 finding actually names. ### Deferred-commit design (`resset_add` batches; `resset_remove` doesn't) `coli_metal_register` is called from parallel OpenMP loader threads in tight bursts ("warmup fan-out" — same phrase E4's audit used for the same threads). Committing on every single `addAllocation:` would reintroduce a per-slab cost on the load path, which is exactly what E4's own +12s regression looked like (mutex held across a live Metal call, serializing loader threads). So `resset_add` only marks `g_resset_dirty`; the commit is deferred to the next `moe_submit` call, which flushes once via `resset_flush()` before it relies on the set for residency. This is correct — not just fast — because of an existing invariant the codebase already depends on for `resolve()` to work at all: a slab's `coli_metal_register` call (mutex-guarded) always completes and releases `g_slab_mtx` before any dispatch that references that slab's pointer can call `resolve()` for it (the caller in `glm.c` cannot pass a freshly-loaded expert's pointer to a dispatch before the load — which registers it — returns). Since `resset_flush()` also takes `g_slab_mtx`, and runs immediately before `moe_submit`'s own `resolve()` calls in program order, any slab a given `moe_submit` invocation will resolve was already `addAllocation:`-ed (and marked dirty) strictly before that invocation's `resset_flush()` runs — so the flush is guaranteed to cover it, regardless of what other threads are concurrently registering unrelated slabs. `resset_remove`, by contrast, commits synchronously and immediately, with no batching, because the caller (`glm.c`, in every one of the four slab-realloc call sites, and in `kv_alloc`) frees the underlying host memory *right after* `coli_metal_unregister` returns. An uncommitted-but-still-set-member allocation pointing at memory the host has already freed is a potential use-after-free the GPU could act on — deferring that removal is not a performance-vs-safety tradeoff, it's just unsafe, so it isn't deferred. (The spec's own lifecycle wording backs this reading: "`coli_metal_register` → add allocation + commit **(batch commits where call pattern allows)**" carries a batching allowance that "`coli_metal_unregister` → remove + commit" does not.) ## Instrumentation parity No existing counter's semantics changed. `coli_metal_moe_times`/`coli_metal_moe_counts` (`g_t_setup`, `g_t_gpu`, `g_t_kernel`, `g_t_scatter`, `g_moe_ok`/`g_moe_fb`/`g_moe_experts`) are computed exactly as before — `resset_flush()` runs *before* `ts_start = mnow()` in `moe_submit`, so its cost (whatever it is) is **outside** `g_t_setup` and therefore invisible to the existing setup/gpu/kernel breakdown. This is a deliberate choice: it keeps the orchestrator's A/B harness reading the same counters with the same meaning across stock/E4/E5, but it also means the harness's existing numbers will not show E5's flush cost if it turns out to be non-negligible — see UNCERTAINTIES. No new counters were added (no `glm.c` `profile_print` changes), unlike E4's `METAL-HEAP: alloc fallbacks` line, because there was no `glm.c` touch point to hang a print on without adding one — judged not worth the extra diff surface for an experiment branch; `[METAL] residency-set: on` / the two fallback stderr lines from `coli_metal_init` are the only new observability, sufficient to confirm which path a run took. ## Per-seam differences vs E4 | Seam | E4 (`e4/metal-heap`) | E5 (this branch) | |---|---|---| | Allocation | New: `MTLHeap` sub-buffers via `coli_metal_heap_alloc` | Unchanged: same `posix_memalign` + `newBufferWithBytesNoCopy` | | `glm.c` / `backend_metal.h` | Touched (new alloc/free API, 4 call sites + `expert_host_release`) | **Untouched** | | Residency scope | Declared once **per command buffer** (`useHeap:`, still inside `moe_submit`) | Declared once **for the process** (queue-attached set), refreshed incrementally at register/unregister | | Hazard tracking | Heap sub-buffers forced `MTLHazardTrackingModeUntracked` always (allocation-level) | Untouched at the resource level; `moe_submit` alone stops calling `useResource:` (encoder-level), independent of `COLI_METAL_UNTRACKED` | | Per-buffer vs per-set skip | `[b heap]` (Metal's own `MTLResource.heap` property) checked per buffer — heterogeneous mixes possible if a slab fell back to malloc | Blanket `if (!g_resset_enabled)` — homogeneous by construction, since every registered slab goes through the same `coli_metal_register` path when the gate is on | | Availability guard | None needed (`MTLHeap` is old API) | `@available(macOS 15.0, *)`, matching this box's macOS 26.5 but required for portability | | Known regression | +12–13s expert-disk load at cap16 (suspected first-touch/lock contention on heap pages) | None expected — malloc pages never change ownership; **unverified without a run** | ## What to measure (orchestrator, cap1/cap16, stock vs E4 vs E5) 1. **GPU stall** (`coli_metal_moe_times` gpu/kernel breakdown) — success: E5 ≈ E4's −85%-class reduction vs stock at cap16. 2. **Expert-disk load path** (existing load/service-time counters) — success: E5 ≈ stock, i.e. **no** repeat of E4's +12–13s tax, since allocation is untouched. 3. **tok/s** — should track (1) and (2) together. 4. **md5 within a fixed dispatch composition** — flag on vs off must be byte-identical at a given cap (the "Output-invariant by construction" hard constraint); flag-on vs flag-on across cap1/cap16 may legitimately differ (different dispatch composition, per the fix-plan's "Determinism side-finding"). 5. **`[METAL] residency-set: on` line present in stderr** at flag-on startup, and absent (or the OS<15/create-failed fallback line) otherwise — cheap sanity check that a run actually exercised the intended path before trusting its numbers. 6. If the hypothesis holds (E5 stall ≈ E4, E5 load-path ≈ stock, identical output), E5 becomes the upstream PR candidate and must include the cap-default recalibration flagged in PR #386's CURRENT-STATE CALIBRATION markers, per the spec's validation plan. ## Build `cd c && make glm METAL=1` and a separate explicit `-Wall -Wextra` compile of `backend_metal.mm` (the Makefile's `METALXX` line does not itself pass `-Wall -Wextra`, so "clean under `-Wall -Wextra`" was checked with those flags added explicitly), plus `cd c && make glm` (plain, non-Metal — unaffected, since this diff never touches `glm.c`), and `make metal-test` (existing synthetic kernel-correctness unit test — no model, no `glm52_i4/`, random weights — run once with `COLI_METAL_RESSET` unset and once with `COLI_METAL_RESSET=1` to numerically exercise `coli_metal_register`/`moe_submit`'s changed code path, since the task scope excludes running the real model). Exact results in the final report, not here (build results belong to the report per the task's deliverable split, and this file is written before the batched build run, per the scheduling constraint). ## UNCERTAINTIES **Everything below is a judgment call, a seam where the residency-set lifecycle interacts with the existing queue/command-buffer structure, or something unverifiable without a real model run — flagged per the task's hard requirement.** 1. **The central design risk: skipping `useResource:` in `moe_submit` gives up Metal's automatic hazard tracking for that buffer set.** Apple's `MTLResidencySet.h` header (read directly from this box's SDK at `/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/.../Headers/MTLResidencySet.h`) documents the protocol only in terms of residency; Apple's own "Simplifying GPU resource management with residency sets" guide states plainly: *"You don't need to call `useResource`/`useHeap`... for allocations in a residency set,"* and separately, the `MTLResidencySet` class reference states *"Residency sets don't support hazard tracking, so you need to account for hazards with fences and events."* I reasoned through every code path that touches `moe_submit`'s `use` buffers (read-only, indirectly referenced, never concurrently written, freed only after the engine's own slot lifecycle guarantees no outstanding async reference) and concluded removing `useResource:` there specifically is safe — but this reasoning is **not the same as having run the model**. If any code path I didn't trace lets a slab get unregistered while an async `moe_block_begin` handle is still in flight and reading it, this change removes a mitigation (weak as it may have been) that existed before. **This is the #1 thing to watch for md5 divergence on**, and the reason the scope was deliberately narrowed to `moe_submit` alone rather than applied uniformly. 2. **`resset_add`/`resset_remove`/`resset_flush` all run under `g_slab_mtx`, serializing concurrent OMP loader threads' residency-set mutations against each other and against dispatch's flush.** `MTLResidencySet`'s own header says *"all methods are non-threadsafe"* (confirmed directly from the SDK header), so this serialization is required for correctness, not optional — but it is structurally the same shape as the bug E4's audit-round-2 found and fixed (mutex held across a live Metal call, serializing loader threads during warmup fan-out, suspected root cause of E4's +12s regression). Apple's guide frames `addAllocation:`/`commit` as lightweight bookkeeping relative to the actual (deferred, async) page-in work ("Metal makes allocations resident when you call `commit()` on the first command buffer using the set" — implying `commit()` itself doesn't synchronously page anything in), which is why I judged holding the mutex across these calls acceptable unlike E4's `newBufferWithLength:` (a real allocation call). **This is unverified without profiling a loaded run** — if `commit()` or `addAllocation:` turns out to be synchronously expensive on this hardware/OS build, this could reproduce E4's expert-disk-load regression through a different code path, defeating E5's entire premise (decoupling residency from the load path). Orchestrator: this is the single most important number to check E5's load-path timing against stock, not just against E4. 3. **`resset_flush()`'s cost sits outside `g_t_setup`/the `moe_times` breakdown** (it runs before `ts_start = mnow()`), by design, to keep the harness's existing counters meaningful — but this also means if `commit()` is expensive, it will show up as *general* wall-clock slowdown / tok/s regression without a corresponding line in the existing instrumentation pointing at it. No new counter was added for it (see "Instrumentation parity" above) to avoid a `glm.c` touch; if E5 numbers look off without an obvious cause in the existing breakdown, `resset_flush`/`commit()` cost is the first place to add a throwaway probe. 4. **`initialCapacity = 4096` on the `MTLResidencySetDescriptor` is an unverified guess.** It's documented as a presize hint only (no correctness effect either way), chosen to be "clearly larger than the permanent-weight-tensor + KV-cache + plausible cap16 LRU-slab count" without actually counting those registrations precisely. Too small just means internal array growth; not a correctness concern, flagged only because it's a number I picked without measuring. 5. **Not calling `requestResidency()` proactively.** Apple's guide frames it as an optional latency-hiding call ("call ahead of time during non-critical moments... to minimize [first command buffer] latency"), and Blender's Cycles PR (the spec's cited reference implementation) doesn't appear to use it either per its PR description. Omitted to keep the lifecycle minimal and match the reference pattern; if profiling shows a first-command-buffer-after-a-load-burst latency spike, this is the documented lever to try next, not implemented here. 6. **The deferred-commit correctness argument (item in "Deferred-commit design" above) rests on a single-writer-before-single-reader program-order guarantee that is true today by inspection but is not an invariant enforced anywhere in code** (no assertion, no type-level guarantee) — it's the same kind of implicit ordering `resolve()` itself already depends on for correctness (a slab must be registered before any dispatch can resolve its pointer), so this diff doesn't introduce a new category of fragility, but it's worth naming explicitly rather than leaving implicit. 7. **Async `moe_block_begin`/`moe_block_end` overlap with concurrent `register()` calls** (background loader threads registering new/different experts while an unrelated MoE block is still in flight on the GPU) was reasoned through but never exercised in a real concurrent stress scenario — the synthetic `metal-test` unit test's `run_moe` calls are single-threaded and synchronous (`coli_metal_moe_block`, not the async `_begin`/`_end` pair), so it does **not** cover this interleaving. The real engine's `PILOT`/prefetch and `moe_block_begin`/`_end` overlap path is exactly the concurrency shape most likely to expose a bug in this design if one exists, and is untested here by construction (out of scope: no model runs). 8. **`coli_metal_gemm` (prefill path) and `bind_gemv` (attention path) still call `useResource:` unconditionally, so they get no CPU-overhead benefit from the residency set even though their buffers are also set members.** This is deliberate (see "Why only `moe_submit` skips" above) but means E5's win, if any, is scoped to the decode-path MoE dispatch loop specifically — prefill and attention timing should be unaffected by the flag, which is itself a testable prediction the orchestrator's harness can check. 9. **API surface verified against this box's actual SDK headers** (`MTLResidencySet.h`, `MTLDevice.h`, `MTLCommandQueue.h`, `MTLAllocation.h`, `MTLResource.h` — all read directly, not from memory) and against Apple's own "Simplifying GPU resource management with residency sets" guide, so the method names/ signatures (`newResidencySetWithDescriptor:error:`, `addResidencySet:`, `removeResidencySet:`, `addAllocation:`, `removeAllocation:`, `commit`) are high-confidence. What is **not** independently verified is runtime behavior beyond what the docs state and what the synthetic unit test exercises — no substitute for the orchestrator's real cap-sweep battery.