ci: build the Windows CUDA path (nvcc + MSVC host) — the one toolchain no job covers
engine-cuda-syntax compiles backend_cuda.cu with nvcc's GCC host on Linux, and check.yml's windows job is MinGW/UCRT64 CPU-only by design (#140). Neither exercises nvcc's MSVC host — the only host compiler nvcc accepts on Windows — so `make cuda-dll` and `make glm CUDA_DLL=1` are currently built by nothing. The gap has already cost real bugs, all compile-time, all catchable without a GPU: - #158: MSVC rejects the GCC-style -Xcompiler=-Wall,-Wextra ("D8021 invalid numeric argument '/Wextra'"), CUDA_HOME/NVCC defaults were unresolvable, and the kernel test used POSIX setenv. `make cuda-dll` was unbuildable as shipped. - #314: CUDA_HOME containing spaces — the CUDA installer's default layout. This job installs to exactly that path, so it reproduces the condition by default. Two Windows-specific facts the job encodes, both verified by making it fail first: - sub-packages needs "cudart", not just "nvcc": cuda-dll *links* the runtime, and on Windows the headers/import lib are a separate installer component. With '["nvcc"]' alone it dies at `#include <cuda_runtime.h>` — the Linux syntax job never notices because it only compiles. - runs-on is pinned to windows-2022: windows-latest now ships Visual Studio 18 (MSVC 14.5x) and CUDA's crt/host_config.h hard-errors on any host newer than VS 2022. That is a real constraint on every Windows CUDA user today, so the pin tracks what the toolkit supports rather than papering over it with -allow-unsupported-compiler. Build-only on purpose: hosted runners have no NVIDIA device, so this proves the Windows+MSVC CUDA build stays buildable, not that the kernels or the DLL loader behave on real silicon — that still needs hardware (#157). A check that overclaims buys the false confidence the engine-cuda-syntax comment already warns about. Verified green on a fork before proposing: https://github.com/lEWFkRAD/colibri/actions/runs/29524302993 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -41,6 +41,78 @@ jobs:
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-Xcompiler=-Wall,-Wextra
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echo "CUDA syntax check passed"
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windows-cuda-build:
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# The Windows CUDA path has no coverage anywhere: `engine-cuda-syntax` above
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# compiles with nvcc's *GCC* host on Linux, and check.yml's windows job is
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# MinGW/UCRT64 CPU-only by design (#140). But nvcc on Windows requires MSVC
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# as its host compiler — it does not accept MinGW — so `make cuda-dll` runs a
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# toolchain nothing else in CI touches. That gap is not theoretical: every
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# bug in #158 was a *build* failure on this path (MSVC rejects the GCC-style
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# -Xcompiler=-Wall,-Wextra with "D8021 invalid numeric argument '/Wextra'",
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# unresolvable CUDA_HOME/NVCC defaults, POSIX setenv in the kernel test), and
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# #314 was CUDA_HOME with spaces — the layout the CUDA installer ships by
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# default. Both classes are compile-time and need no GPU to catch.
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#
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# Build-only ON PURPOSE: GitHub's hosted runners have no NVIDIA device, so
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# this job proves the Windows+MSVC CUDA build stays buildable, NOT that the
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# kernels or the DLL loader behave on real silicon. That still needs hardware
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# (see #157). Claiming otherwise would be the false confidence the
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# engine-cuda-syntax comment above already warns about.
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name: CUDA build (Windows, MSVC host)
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# windows-2022, NOT windows-latest: the latest image now ships Visual Studio
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# 18 (MSVC 14.5x), and CUDA's crt/host_config.h hard-errors on any host newer
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# than VS 2022 ("Only the versions between 2017 and 2022 (inclusive) are
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# supported"). That is a real constraint for every CUDA user on Windows, not
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# a CI quirk — pinning tracks what the toolkit actually supports. Revisit when
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# a CUDA release accepts VS 18; -allow-unsupported-compiler would only mask it.
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runs-on: windows-2022
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steps:
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- uses: actions/checkout@v4
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- name: MSVC environment (puts cl.exe on PATH for nvcc -ccbin)
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uses: ilammy/msvc-dev-cmd@v1
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- name: Install CUDA toolkit (compiler only)
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uses: Jimver/cuda-toolkit@v0.2.19
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with:
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# Same pin as engine-cuda-syntax: v0.2.19's version table stops at
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# 12.6.2. This installs to the default "C:\Program Files\NVIDIA GPU
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# Computing Toolkit\..." path, so CUDA_HOME is space-bearing here —
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# which is exactly the #314 regression this job would have caught.
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cuda: '12.6.2'
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method: network
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# cudart as well as nvcc: unlike the Linux job (which only needs to
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# *compile* backend_cuda.cu), cuda-dll links it, and on Windows the
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# runtime headers/import lib ship as a separate installer component —
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# with '["nvcc"]' alone this fails at `#include <cuda_runtime.h>`.
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sub-packages: '["nvcc", "cudart"]'
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- uses: msys2/setup-msys2@v2
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with:
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msystem: UCRT64
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update: false
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# inherit: cl.exe (msvc-dev-cmd) and nvcc (cuda-toolkit) are added to
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# the *Windows* PATH by the steps above; without inheriting it the
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# recipe's `command -v` guards fail inside the MSYS2 shell.
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path-type: inherit
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install: >-
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make
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mingw-w64-ucrt-x86_64-gcc
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- name: make cuda-dll (nvcc + MSVC host)
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shell: msys2 {0}
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run: |
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cd c
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# CUDA_ARCH is pinned: the default is `native`, which asks the driver
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# what card is present — there is none here, so it must be explicit.
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# sm_80 matches engine-cuda-syntax and is supported by the 12.6 pin.
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make cuda-dll CUDA_ARCH=sm_80
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test -f coli_cuda.dll || { echo "cuda-dll reported success but produced no DLL" >&2; exit 1; }
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echo "coli_cuda.dll built (MSVC host)"
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- name: make glm CUDA_DLL=1 (host links backend_loader, not cudart)
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shell: msys2 {0}
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run: |
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cd c
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make glm CUDA_DLL=1
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test -f glm.exe || { echo "glm CUDA_DLL=1 reported success but produced no exe" >&2; exit 1; }
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echo "glm.exe built against the DLL loader"
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web:
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name: Web UI
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runs-on: ubuntu-latest
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