docs(sleep): document the controllable dreaming architecture
Captures the four-stage refactor: train(dream)/val(real)/test(real) splits, optional gate, gate-independent slow-update long-term memory, token/time budget, multi-rollout contrastive reflection, multi-objective reward (accuracy/tokens/ latency), and user-preference priors — with a one-command example composing them. Co-Authored-By: Claude Opus 4 <noreply@anthropic.com>
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# SkillOpt-Sleep — controllable dreaming architecture
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The sleep engine is no longer a single fixed pipeline. It is a controllable
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offline "dream / imagination" loop the user steers. This documents the knobs
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added in the four-stage refactor and how they map to the user's design.
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## The mental model
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> Sleep = an offline "脑补推演" (imagination rollout). Re-run the user's real
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> tasks (and dream-augmented variants) many times, look at what went well vs
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> badly, distil durable rules, and keep only what survives a real-task check —
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> unless the user opts out of that check.
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## 1. Data splits — train (dream) / val (real) / test (real)
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The anti-overfitting foundation:
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| Split | Source | Role |
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|---|---|---|
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| **train** | real tasks **+ dream-augmented** variants | drives reflection (the imagination pool — over-dreaming is fine) |
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| **val** | **real only**, disjoint from test | gates updates (prevents overfitting) |
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| **test** | **real only**, disjoint from val | the final held-out measure, kept close to real usage |
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Hard guarantee (unit-tested): a task with `origin='dream'` **never** lands in
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val or test. `assign_splits(val_fraction, test_fraction)` does the deterministic
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3-way split; gbrain's own held-out maps to our `test`.
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## 2. The validation gate is optional
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`--gate on` (default): an edit is accepted only if it strictly improves the
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**val** score — the SkillOpt discipline that blocks regressions and reward
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hacking.
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`--gate off`: greedy. Edits are kept without the hard val-improvement
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requirement (the user decides they don't want hard filtering), but val/test
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movement is still reported (`greedy_improved` / `greedy_regressed` /
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`greedy_flat`) so nothing is hidden.
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## 3. Slow-update — long-term memory, gate-independent
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Even with the gate off, the engine runs a **slow-update** at the end of the
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nights: it compares behaviour under the first-night vs final skill across the
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val tasks and distils durable longitudinal guidance into a **protected field**
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(`<!-- SLOW_UPDATE_START --> … <!-- SLOW_UPDATE_END -->`, the same markers as
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the main SkillOpt repo). Step-level edits never touch this field. This is the
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"short-term experience → long-term memory" consolidation; turning the gate off
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does not cost you long-term memory.
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## 4. Budget — the user picks the spend
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`--budget-tokens N` / `--budget-minutes M`: the engine auto-plans depth
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(`nights × rollouts_per_task`) to fit the budget (`plan_depth`). Stops cleanly
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when exhausted and logs what it skipped — no silent truncation. The whole thing
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is offline imagination on the user's own quota.
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## 5. Multi-rollout contrastive reflection — the imagination core
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`--rollouts-k K` (K>1): each train task is rolled out K times. The optimizer is
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shown the **high-scoring vs low-scoring** attempts of the same task and asked
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what the good ones did that the bad ones didn't, distilling a general rule. This
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is a far stronger signal than a single failure, and it is exactly the user's
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"run it many times, learn from the contrast" idea. Tasks with the highest score
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*spread* (some passed, some failed) are the most informative and are prioritised.
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## 6. Multi-objective reward — accuracy ↑, tokens ↓, latency ↓
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Every rollout records its `tokens` and `latency_ms`.
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`multi_objective_reward(w_acc, w_tokens, w_latency)` is a weighted reward so a
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skill can be optimised to be **cheaper and faster**, not only more accurate
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(cost terms normalised against a reference; default weights = accuracy-only, so
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existing behaviour is unchanged). This turns "越用越好用" into "越用越准、越省、越快".
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## 7. User preferences as a prior
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`--preferences "<free text>"`: injected into the optimizer's reflect prompt as a
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prior (set on the optimizer model for dual backends), so the user's stated
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preferences steer what rules get written.
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## How the knobs compose (one command)
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```bash
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python -m skillopt.sleep.experiments.run_gbrain \
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--optimizer-backend claude --optimizer-model sonnet \ # strong optimizer
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--target-backend claude --target-model haiku \ # cheap target (transfer)
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--seeds thorough-analyst \
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--gate on \ # or off for greedy
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--rollouts-k 2 \ # contrastive imagination
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--budget-tokens 60000 \ # auto-plan depth
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--preferences "Prefer concise, British English." \ # prior
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--nights 3
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```
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All of this is exercised by the deterministic test suite (29 tests) and
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validated on real Claude + Codex (see `real_api_results.md` / `FINAL_REPORT.md`).
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